This page highlights my main publications. For the complete list please visit: https://scholar.google.ca/citations?user=MWbvxcMAAAAJ&hl=en
Regan L Mandryk, Pejman Mirza-Babaei, Alena Denisova, Guo Freeman, and Daniel Johnson. 2024. Games and Play SIG: Connecting Games Research to the Broader HCI Context. In Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems (CHI EA '24). Association for Computing Machinery, New York, NY, USA, Article 580, 1–6. https://doi.org/10.1145/3613905.3643986
Sebastian Long, Alena Denisova, and Pejman Mirza-Babaei. 2024. From Pixels to Play: Opportunities and Challenges of a Diverse and Democratized Games Industry. interactions 31, 2 (March - April 2024), 54–58. https://doi.org/10.1145/3647646
Samantha Stahlke, Atiya Nova, and Pejman Mirza-Babaei. 2020. Artificial Players in the Design Process: Developing an Automated Testing Tool for Game Level and World Design. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '20). Association for Computing Machinery, New York, NY, USA, 267–280. https://doi.org/10.1145/3410404.3414249
Frederico da Rocha Tomé Filho, Pejman Mirza-Babaei, Bill Kapralos, and Glaudiney Moreira Mendonça Junior. 2019. Let's Play Together: Adaptation Guidelines of Board Games for Players with Visual Impairment. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI '19). Association for Computing Machinery, New York, NY, USA, Paper 631, 1–15. https://doi.org/10.1145/3290605.3300861